Sep 15, 2002 Rolemaster good character sheets Showing 1-9 of 9 messages. Rolemaster good character sheets. I was in a Rolemaster game several years ago. The GM used photocopied. Category and its breakdown was above each category skill list. If anyone knows where I can find a PDF of this charactersheet variant, it would be great. Rolemaster good.
Freeport: The City of Adventure is one of the most exciting and memorable cities in fantasy tabletop gaming. From the moment Green Ronin Publishing revealed it in the adventure, Death in Freeport, it was clear this setting was unique-a pirate city on the edge of the known world, crawling with orcs, gangs, monsters, and servants of dark and maddening gods. Since that first adventure, Green Ronin has released a slew of support products, adding adventures and supplements that have brought this city to life. One of the most appealing parts of Freeport, aside from all the blood, carnage, and madness, was how it could fit into any world by simply dropping it in on the edge of the map. When I was working at Green Ronin, we took this idea a step further and made it possible to drop the City of Adventure into any game by publishing -a system-neutral book that could be used with any game, from Warhammer Fantasy Roleplay to Rolemaster, and everything in between. In the Companion Series of Freeport books, the setting has been adapted for use in Savage Worlds, Pathfinder, Castles & Crusades, Fate, and more. Now it's time to bring this classic city to the world of the Demon Lord. The Shadow of the Demon Lord Freeport Companion will be loaded with goodies for any fan of the Demon Lord.
Inside its pages, you'll find two new ancestries-the undine and the mysterious serpent people known as the Valossans. The book offers ten new expert and master paths, such as the drunken celebrant and the vicious pit fighter.
Over thirty new spells join the game, all speaking to the darkness of the city and the sorts of adventures one might undertake in and around it. New gear and new rules for underwater exploration, voyages, and ship battles all help you run seafaring adventures in Shadow. This book gives you a ton of characters, relics, new monsters, and a big adventure you can use to kick off a new campaign.
For more information on the product, be sure to check out our. As with my last Kickstarter campaign, I have everything written and ready to move into production. I'm just waiting on the funds to make this happen. I'll be using pledges to pay the editor, graphic designer, and artists for all new art to make this product as awesome and gorgeous as it deserves to be.
So I could really use your help to bring this sourcebook out. All you need to do is choose one of the pledge levels on the right side of this page and you're done. As with any Kickstarter campaign, you pay nothing if the project doesn't fund. But if it does fund, you can rest assured that you'll get a kick-ass book that's loaded with great gaming content. Shadow of the Demon Lord has a slew of great support products already, and now is a great time to get caught up on releases you might have missed. We're offering all of the following bundles and projects as add-ons. To get them, just increase the amount of your pledge at the time you make it.
Once the campaign ends, you’ll be able to choose the add-ons you want. $15 (normally $19.99) (PDF) Grab a digital copy of the game that started it all!
$45 (normally $69.94) Shadow of the Demon Lord (Print & PDF; US) Get the game that started it all! US shipping included. $65 Shadow of the Demon Lord (Print & PDF; Everywhere Else in the world) Get the game that started it all! Shipping included. And, we're offering Freeport and Demon Lord Tokens from Campaign Coins! FREEPORT COINS (46 coins) - $40 A set of 46 high-quality metal Freeport coins, designed by Lynda Mills and made by Campaign Coins under license from Green Ronin. The set contains 25 x Freeport Copper Pennies (about the size of a US penny), 15 x Freeport Silver Skulls(size of a US Quarter), and 5 x Freeport Gold Lords (size of a US half dollar).
The set comes in a red velvet Campaign Coins bag, and includes an exclusive bonus coin, the Cursed Skull, a version of the Silver Skull finished in black nickel. Beware the curse! This time around, we’ll be shipping printed rewards to international backers directly from the printer, which saves us all loads and loads of money. International backers: If you want expedited shipping please add $20 to your pledge. US backers should receive their copies 1-3 weeks after shipping, while international backers should receive their copies 3-7 weeks after shipping.
Please note that delivery estimates are for PDF of the Shadow of the Demon Lord Freeport Companion; add shipping time to the delivery dates for printed materials. Similarly, any products unlocked in the stretch goals will arrive when they are ready. Risks and challenges If you were around for the Shadow of the Demon Lord Kickstarter, you know I don’t screw around. I delivered everything promised in about 18 months from the funding date, and I over-delivered in most cases.
The book is written and ready to go, so there will be no blown tires there. My team of editors, graphic designers, and artists are all experienced veterans and kick all the ass, so I don’t anticipate trouble there. The only potential pitfall is getting approval from the printer. Sometimes, this can be a bit tricky, but we have a solid layout template that should sail through the approval process. So, short of my death, I expect everything to go swimmingly.
The Middle-earth Adventure Game (MEAG) i s a generalization and expansion of the rules created by Iron Crown Enterprises for their Lord of the Rings Adventure Game. Designed by Brian Gross and J.R. Gracen, MEAG is perfectly suitable for introductory play, but complete enough to be used by anyone who does not want overly complex rules to get between the players and the role-playing.
Even though it is a major expansion, the MEAG rules are fully compatible with the original Lord of the Rings Adventure Game scenarios. History In the mid-1980's, ICE developed a simple system for it's Middle-earth Quest books called QuestGame. In the early 1990's ICE expanded this into an introductory system for Middle-earth roleplaying called Lord of the Rings Adventure Game. This was meant to be a 'gateway' system to ease people unfamiliar with role-playing into their full MERP and/or Rolemaster systems.
In MEAG, Brian took the basics of these old systems and expanded them into a comprehensive roleplaying system that can be used indefinitely, rather than having to 'step up' to MERP/Rolemaster after a few introductory scenarios. Structure MEAG, unlike MERP/Rolemaster, is a non-levelled system where characters gradually improve skills and attributes with experience rather than through gaining levels. The character generation process allows you to play any of the five main races: human, elf, dwarf, hobbit or half-elf.
For your character you then select a profession: warrior, mage/scholar, scout, rogue, ranger. From there, you are free to select and advance any skills, traits, etc. That you may wish. This gives characters a wide open advancement path. Downloads The – Version 4.5 of the MEAG rulebook, equally suitable for introductory play and more sophisticated campaigns. A bundle of – This is a collection of characters mentioned in the Lord of the Rings Adventure Game scenario 'Dawn Comes Early' and reinterpreted into MEAG v4.5 rules.
The – A blank character sheet for MEAG v4.5 in Microsoft Word and PDF format. Contact the Author If you have any inquiries concerning MEAG, you can contact the author of the game, Brian Gross, by sending an email to.